

Temple of Atal'Hakkar Cleared
Quests, XP, and Loot in One Run
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Dungeons are the backbone of WoW Forever. Blizzard's Classic+ brings back all 20 original Classic dungeons and adds nine brand-new ones on top: 29 instances woven into the 1–60 journey, each with its own quest chains, XP, and loot. Every drop in the game has been re-examined, with hundreds of new items added across old and new dungeons, so even the runs you know by heart are worth doing again.
The catch is the vanilla part. Every run means forming a five-player group, finding a tank and a healer, traveling to the instance on foot, and hoping nobody leaves after the second boss. Multiply that by every dungeon on the road to 60 and you've lost weeks before the raids even open. We bring the experienced group, you get the clear. Running boosts since 2016: skip the grind, keep the progress.
Dungeon | Level | Zone |
|---|---|---|
Ragefire Chasm | 13 | Orgrimmar |
The Hall of Thanes (New) | 13–18 | Ironforge |
Ruins of Lordaeron (New) | 15–20 | Tirisfal Glades |
The Deadmines | 16 | Westfall |
Wailing Caverns | 17 | The Barrens |
Shadowfang Keep | 18 | Silverpine Forest |
Blackfathom Deeps | 22 | Ashenvale |
The Stockade | 23 | Stormwind City |
Excavation Site (New) | 24–29 | Wetlands |
Razorfen Kraul | 24 | The Barrens |
Gnomeregan | 25 | Dun Morogh |
City of Dalaran (New) | 28–33 | Alterac Mountains |
Scarlet Monastery (4 wings) | 30 | Tirisfal Glades |
Razorfen Downs | 34 | The Barrens |
Uldaman | 35 | Badlands |
The Drowned City (New) | 35–40 | Stranglethorn Vale |
Krol'dok Stronghold (New) | 40–45 | Riverglades |
Zul'Farrak | 42 | Tanaris |
Maraudon | 42 | Desolace |
The Temple of Atal'Hakkar | 45 | Swamp of Sorrows |
Alcaz Prison (New) | 48–53 | Dustwallow Marsh |
Blackrock Depths | 48 | Burning Steppes |
Lower Blackrock Spire | 53 | Burning Steppes |
Upper Blackrock Spire (10-man) | 53 | Burning Steppes |
Dire Maul | 54 | Feralas |
Blackmaw Hold (New) | 55–60 | Azshara |
Stratholme | 55 | Eastern Plaguelands |
Scholomance | 57 | Western Plaguelands |
Shaper's Terrace (New) | 58–60 | Un'Goro Crater |
New dungeons show Blizzard's official level range; Classic dungeons show the recommended level.
The level 50+ dungeons matter most. They're where you build your pre-raid gear before the Barrow Deeps and Hyjal Summit raids unlock on December 9, and with the loot rework, the pre-raid lists you remember from Classic are being rewritten.
The Hall of Thanes: the royal dwarven burial chambers beneath Ironforge, where disturbed tombs have woken something that should have stayed asleep.
The Drowned City: ancient troll ruins risen off the coast of Stranglethorn, now crawling with trolls, naga, and stranded pirates.
Blackmaw Hold: a furbolg city behind Azshara's mysterious gate, whose tunnels lead toward the Barrow Deeps raid.
These are new instances, so first runs at launch are where the fresh loot and the steepest learning curve both sit. Our team learns the fights so you don't have to wipe through them.
Quests carry the XP: Blizzard cut the XP from dungeon mobs way down and raised dungeon quest XP sharply. Your first full run with every quest done is the big payoff; spamming the same dungeon is no longer an efficient way to level.
One difficulty: no Normal and Heroic split. Each dungeon has a single fixed difficulty.
No summoning stones: Meeting Stones don't summon in Forever. You walk to the gate, or find a Warlock.
No Dungeon Finder: there's a Looking for Group tool to list and find groups, but no automatic matchmaking or teleport.
New loot everywhere: hundreds of new items across old and new dungeons, plus the return of Tarnished Undermine Reals, a dungeon currency first seen in Season of Discovery.
A full clear with an experienced team. Every boss, from the first pull to the final encounter, on your WoW Forever character.
Every quest done in one run. Since dungeon quests now hold most of the XP, we pick up and complete the dungeon's quests along the way. You walk out with the XP, the quest rewards, and a shot at the bosses' gear. Drops are random, so we never promise a specific item from a single run.
No group-finding. No waiting in the LFG tool, no walking around looking for a tank, no wipes because someone pulled early, even if you're undergeared for the level.
Self-play or piloted, EU and US. Play alongside the team, or hand the character over and get on with your day. Some new dungeons sit deep in one faction's territory, like The Hall of Thanes beneath Ironforge, so tell us your faction and level when you order.
Not sure which dungeon fits your level? Tell us your class, level, and goal, and we'll map the fastest route to 60.
Every order runs under the same store-wide rules: manual play, your Battle.net 2FA stays on, and clear refund terms. See our Guarantees for the short version, and the FAQ for ordering, safety, and refund details.